A squad of Protoss Scout units pulled in loosely in delta formation, hovering slowly over the twilight planet of Sharkuas. On the ground, a platoon of Protoss Zealots marched on, weary of any hidden Zerg threat. It was all quiet, except for the hum of the engines and the footsteps on the rock...then...
The air exploded into action, as a swarm of Zerg Mutalisks appeared. The Scouts scatted formation, and began to bombard the incoming swarm with its powerful Antimatter missles...On the ground, the Zealots were greeted by countless amounts of Zerglings and Hydralisks. For Auir! The Zealots powered up and ran towards the Zerg. Before the first of the Protoss touched the first of the Zerg, three Protoss Reavers, hidden by some rocks, fired. Scarabs exploding everywhere, the Zealots leaped into the fray, unconcerned with the overwhelming Zerg numbers. They were right to be confident, for the Scouts have held off the Mutalisks long enough for the reinforcements to arrive: several powerful Archon units disembarked from a handful of Shuttles. With a flicker of their powerful Psionic shockwaves, the battlefield was quiet again. Protoss victory.
The Protoss band has finally reached their destination...one of the Scouts landed, revealing that its pilot was none other than the Praetor Artanis. He ran into the Xel'Naga temple, just to see he was not alone. Zeratul was already there, the Khalis was already in position. They nod to each other, then Artanis took out his own precious cargo. The Uraj Crystal. He tapped into his psionic link to Command Core, and felt a nod from the Executor, an indication that he is listening.
The Uraj is secure. We are ready.
Those of you who plays StarCraft would have no doubt recognize this as the last Protoss mission in Brood Wars, where the Remnants of Auir and the Warband of the Matriarch hide in the Xel'Naga temple and torches all Zerg lifeforms. No Zerg even got near the Temple, with my thick Cannon and Carrier defense. I even took out two hive clusters in that 20 minutes. Feels pretty good.
Why am I writing about a videogame? Cuz SC2 is coming out (hopeful for a workterm release...I can pretty much write off a month of that workterm if that happens =P) and it looks pretty sweet. But that's just the gamer side of me showing itself.
Sometimes, the battles and situations we deal with is just that straightforward. There is a clean-cut problem. We get a solution. We implement it. It works...or not. Then we go at it again.
Sometimes, the battles and solutions we deal with is just not straightforward. The problem is hard to isolate, if isolate-able at all. Because of that, we can't derive a straightforward solution.
Some days, it's crystal clear. Some days, it's just heavy fog. On a rainy day like this, don't you wish you had bankai too?
lol. I was reading a blog of a programmer, commenting on how project managers get paid loads. He said he wouldn't want to be a PM though. Code (usually) does what you tell it to do. People arin't predictable like that. haa...maybe I'm just rambling about nothing. It's been a long day.
Thursday, November 08, 2007
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